![]() In the same folder as ripent.exe, make a batch (.BAT) file to export the map's entity data to a. Otherwise they just get mixed up in the maps folder. It is also a good idea to make a separate 'ripent' folder, containing ripent.exe, your batch files, and whatever ENT or modified BSP files you're working on. Setting this up allows you to drag and drop a BSP or ENT file onto the batch file and convert the files without typing a bunch of stuff into a command prompt. Sven Co-op includes Ripent.exe in the svencoop/maps folder.īecause it requires a command prompt to operate, I prefer to use batch files to export/import the entity data. Ripent allows you to export a map's entity data, modify it, and put it back into the map. This is the method that was utilized to place checkpoints in sc_another and YABMA, as the map source files are not available. Ripent is a very powerful tool that allows server operators to customize a map without forcing players to redownload the bsp, and will not result in "Map differs from server" errors when a player who already has the unmodified version of the map tries to connect to the server. With these scripts enabled, about 30 seconds after the map starts, respawning will be disabled and all players who die will be placed into 'observer mode' until a checkpoint is reached or all players are dead, at which point a vote will be called to either restart the map or change the level.Īll of the checkpoint entities in Sven Co-op's Half-Life maps are 48 units off of the ground, and will hover in the air at any height that you place them.Ĥ Adding checkpoints with Ripent (for already-compiled maps) This script also runs Survival.as, which lays down gameplay rules for survival mode, and point_checkpoint.as, which gives checkpoint entities their functionality. This tells the map to load scripts/maps/survival_generic.as on startup. If the file doesn't exist, just make a new TXT file with the name of the BSP and rename the extension to 'cfg'. It should have the same name as the BSP file. Setting up survival mode in a map involves two steps:Ģ Enabling the "Survival Mode" script for a mapįind the map's CFG file in the svencoop/maps folder. You can add survival mode to any map, regardless of whether or not you are an experienced level designer. About 30 seconds after the map starts it disables spawn points, and any players who die will be placed into 'observer mode' until a checkpoint is reached or all players are dead, at which point a vote will be called to either restart the map or change the level.Įverything that a mapper or server operator needs to enable survival mode comes packaged with Sven Co-op by default. Survival mode offers an interesting alternative to the typical spawn-die-respawn-repeat gameplay of many Sven Co-op maps. ![]() 4 Adding checkpoints with Ripent (for already-compiled maps).3 Adding checkpoints with Map Editor(for custom maps).2 Enabling the "Survival Mode" script for a map.
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