But it helps when you want to use say a weapon that requires a few more levels than you have so you equip some gear that adds those levels and can swap for something else later. The extra stats or buffs from equipment and covenants is also a great feature even though it means armor as fashion is less of a thing. Some of them are really tough but a lot of them are fun to fight. I also love all the added human size mini-bosses. Having many of the Bloodborne weapons (well, within the limitations of what can be modded in so using DS3 weapon animations and so on) was perhaps a bit unnecessary but I really like how much DS1 and DS2 stuff is in there. I like that they also removed a few bonfires that don't need to exist where they are. Just changing enemy placements and bonfire locations makes it a different experience. While I don't agree with all decisions the developers of the mod made (for example Farron Keep is a bit too populated for my liking), most of it is spot on and works in the context of the game's lore and improves the flow of the levels. The DLC areas are mostly unchanged, either the mod developers decided that they were fine as is or just haven't gotten into them all that much. I recommend it for everyone who has the game on PC. If you want to experience Dark Souls 3 from a new light, give this mod a try.I recently completed my playthrough of this on version 1.72. It's hard to overstate just how many systems The Convergence has changed, yet none of them dampen the experience the modding team was going for. Infusions are overhauled, the first few zones have entirely new level geometry and enemy spawns, and new bosses have been added to keep you on your toes. Features such as regenerating FP and repeatable boss fights are present here. If you've gotten used to Cinders, you'll feel somewhat at home with The Convergence. All schools of magic (Sorcery, Miracles, and Pyromancy) have four subclasses that allow you to specialize in certain damage types or gameplay styles. The most noticeable change with this mod is the rework to all schools of magic. The Convergence is one of the most impressive overhauls of the bunch, going as far as overhauling Dark Souls 3's magic system and altering map geometry to create a new gameplay experience. Overhaul mods for Dark Souls 3 have become more common as the community figures out new ways to mod the game. Be warned you can get Softbanned for using some of these mods. Download links are also present in each entry for those that want to give these mods a try. We've replaced a few mods with more recent mods that have made some excellent changes to the game. Updated April 30th, 2021 by Charles Burgar: The modding community has been hard at work adding incredible content to Dark Souls 3, ranging from new weapons to fundamental overhauls. ![]() ![]() If you want to fight bosses in every zone-or if you want to see crabs for every texture-here are the ten coolest Dark Souls 3 mods that make the game even better. Thanks to modders, the ability to change any part of the game is available to fans. However, as players explore the worlds From Soft have created and mastered the game's combat systems, it becomes less and less exciting to play through its PvE content. ![]() The sense of difficulty drives home the well-made locations and lore. ![]() RELATED: The 10 Best Dark Souls 3 PVE Builds, Ranked Few games can combine a mysterious world with phenomenal level and world design the way From Software can. Video games like Dark Souls are rare to find in the gaming landscape.
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